Oui mes images viennent du 3e opus, c'est juste pour montrer ce qui est faisable en moddant le jeu en HD (le mod dont on parle ici est du même niveau mais beaucoup plus simple à installer !!!...)
Welcome to:
Mass Effect 1 Updated/Improved Textures Mod
Hello Mass Effect modders and mod users,
I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors, Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Geth, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, some armors and default character armors including N7 armor (of characters re-textured). This was Acheived by texture editing (up-scaling, re-painting, adding details, adding textures, adding bump maps, and rebuilding normal maps). Finally, but probably my favorite, I made a new Film Grain Texture to replace the muddy Film Grain with a much less obnoxious ME2 "looking" effect. Now you can keep film grain on and still have a crisp picture.
Requests are always welcome
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Let's get Started:
Pre-Install:
Important: bioengine.ini tweak to fix many normal maps in the game without requiring TexMod. This file is located:
x:\Users\xxx\Documents\BioWare\Mass Effect\Config
Find the following 3 entries:
TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0)
And change them to:
TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
This will allow you the highest detailed normal maps the game can render without needing TexMod which allows me not to have to modify many many normal maps.
Dynamic Shadow Fix
Use the following Bioengine.ini tweaks:
Find the following 4 entries:
ShadowFilterRadius=2.000000
DepthBias=0.030000 or(0.012 if you restored to pre-official 1.2 patch values)
MinShadowResolution=32
MaxShadowResolution=512
And change them to:
ShadowFilterRadius=5.000000
DepthBias=0.006000
MinShadowResolution=32
MaxShadowResolution=4096
These tweaks combined with the texture will give you much better dynamic shadows in game.
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Now we are ready to download the mod:
http://www.moddb.com/mods/mass-effect-1-new-texture-updatesimprovements-mod/downloadsDownload ALL 9 parts of the mod. Now simply extract ALL of the 9 parts into the same place of you choice and run the ME1UITM.exe and follow the instructions of the installer. Be sure when it asks for the directory that it is your "Mass Effect" folder. Back up your files before the install incase you don't like the mod and/or simply want to play the game unmodded, the installer will permanently mod your files. Continue with the install after you have backed everythin up and in 5-10minutes, once the installer has completed run MassEffect like you always have and enjoy the mod
The new version is much larger, its because of the game engine and the fact that we are now replacing the files directly, this avoids all TexMod glitches but since we are using the game engine to render textures rather than TexMod it takes up more space because the engine uses multiple copies of textures over and over depending on the scene.
Expect near vanilla performance with minor hitching as the game engine loads the high-res textures. Overall much better performance than TexMod and zero graphical glitches.
You may have to re-setup your graphics settings and .ini tweaks after install, this only needs to be done once.
To further improve shadows download the shadow fix from the above link and exctract it into your Mass Effect folder ''Engine". Next clear your shader cache using MassEffectConfig.exe and the game will now render shadows more similarly to ME2.
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Troubleshooting:
Textures aren't showing up and or I'm getting crashes: to avoid this install the mod as an administrator and install it on a vanilla un-modded Mass Effect to avoid conflicts.
If you still have issues apply LAA to MassEffect.exe eventhough I have monitored the RAM usage at 1.3GB I need to apply LAA to get the mod not to crash on my surface pro. (this is most likely due to integrated Vram from the Intel HD 4000 on the Intel i5 Chipset). So if you have integrated graphics apply LAA to MassEffect.exe and you should be all set.
Also check your "CookedPC" folder after installing the mod it should be 20.0 GB anything less means you will have missing textures, usually this happens as a result of not running the installer as administrator or using a previously modded Mass Effet as a base install. If you can not get the install to the full 20.0 GB there is a work around. Point the installer to a new folder, run it, and then copy/cut and paste both folders, should be ~13.25GB, into your Mass Effect folder.
If you still have problems post them here and we will work them out, this is a brand new version of the mod in both textures and form so we are all learning, with the infinite number of hardware configurations out there we are bound to need to fix a few things to get it running on those configurations.